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Claustrophilia
Claustrophilia was an environment brief I did during university in which we where given randomized combination of keywords as the foundation for the brief with mine being "Victorian", "Cave", and "Realism". when conceptualizing this I wanted to create a horror game as the darker tones of Victorian woods and fabrics and the enclosed cave space lend themselves well to more intense and moody atmospheres.
A lot of Claustrophilia's production developed my bespoke asset production, integrating sculpting into my high poly models and having more intention in my texturing when layering details.
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