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This project was developed over a a few months in a 3 person team where I took the duties of project management and technical design. The inspiration for this game came from a pattern with VR games I have noticed in regards of the importance of the hardware to the game itself, many of my favourite games - many of which are in the top selling VR games on steam - centre around very kinetic game-play and design the mechanics around the players movement in the real world. However there seemed to be a current drought of these games, and with many games being somewhat isolated from the hardware, using VR solely for emersion. With these in mind I wanted to create a game that is deeply rooted in its place as a VR game specifically with the players precise control of their vision being a more active component to gameplay. 



 

ForgetVR

Forget Mechanic

VR door

Hand Collisions and TV

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